The wheels for Major League Baseball Productions' 2009 World Series film are currently being set in motion in a conference room at its headquarters in Seacacus, N.J. It's Oct. 16, and the men and women who help create the annual film hold their first official meeting to examine a slew of pressing issues they'll sort out over the next month.
They know the resources they'll have at their disposal: dozens of cameras at each game from a slew of networks, including themselves, MLB International and FOX as well as audio feeds from ESPN Radio, FOX and both teams' radio broadcasts.
The twist is the time frame in which they have to complete the film from the end of the World Series: nine days. Yet the shape of the film can't truly take place until they have a clear vision of the champion.
Plus, the unpredictability of who'll win the ALCS and NLCS breeds a sense of doubt for the settings of their 12th World Series film. (MLB launched MLB Productions in 1998 after years of outsourcing.) Depending on which two of the four remaining teams is victorious, the three film crews that cover each World Series matchup could travel to Dodger Stadium and Angel Stadium in Los Angeles, to Citizens Bank Park in Philadelphia or Yankee Stadium in New York. At this moment, it's all up in the air, so they have to plan for everything.
"We've always tried to push the envelope when it comes to gaining access with the players," MLBP's executive producer
As the creators of the film set their plan for the 2009 version -- all the way through the New York Yankees' 27th World Championship -- SI.com followed five staff members closely intertwined in the film's production. Here is how everything came together through their eyes:
Check has fond memories of his first day on the job. It was August 18, 1998, and the Cardinals were visiting the Cubs at Wrigley Field.
"That batting practice was quite a spectacle," Check says.
His access to players on the field that day represented the type of approach that he strives to capture in the World Series films.
"We've made great strides ... in terms of gaining access with the players, and trying to demonstrate to the players that we're an extension of their family and that there's an inherent trust value there," Check says. "So they might give us access in areas that maybe they wouldn't give to other media members. They know that we're a league entity and it's in our best interests to promote them, to celebrate their greatness and to tell the compelling stories that go on around the game."
Part of his role during the playoffs is to review what's worked well in previous films. Last year's edition is a prime example of what he wants to continue in the 2009 edition.
"Being in the clubhouse, where no TV cameras are, and
Check supervises the World Series film, but he also manages a litany of other projects that require his attention. Therefore, he needs a point person to oversee the production's various elements on a more intimate level. Enter Potocki.
"As lead producer of the DVD, I guess you'd say I'm the director," Potocki says. "I'm relying on a lot of people to be creative, make decisions on their own and to do a lot of work. Production assistants putting in their footage, [game] loggers logging footage, the production field getting all the access it needs [for player interviews and pregame and postgame footage].
"All the pieces come back, and the editors will put it all together. They'll get direction from me as far as an outline from the game. It's the most pure baseball story we do. It's about the game."
For the editors to efficiently sort through the footage for the specific game to which they're assigned, they need a system with easy access.
"We have an Internet system for all the shots (game footage)," Potocki explains. "Once a shot is loaded in, all the editors have it. It used to be that everyone had their own local drive. So, a
Potocki has plenty of other responsibilities -- writing questions for player interviews and overseeing musical content, among others -- but it's his communication with game editors and the field production crew that most directly influences how the crew captures the game's storytelling moments.
"It's really hard for an editor to look at all the footage that's available to them for their one particular game," Potocki notes. "As a producer, you're not going to see all the stuff that can be used. It's important for the field team to relay back to us, 'Hey, we got this money shot.' The
Laureano is one of the editors who will be in regular contact with Potocki. From the start of the Oct. 16 meeting, Laureano knows his role: he's editing Game 3 of the World Series. It's a job that requires him to dig through hours of visual and audio footage -- all for an 8-10 minute piece.
Since he has a limited amount of time in which to accentuate his game's storylines, Laureano knows he must capture the viewer's attention from the opening moment.
"I prefer a dramatic piece of music, something cinematic [to open my game]," Laureano says. "I like to use a lot of strings and xylophones and marimbas. A soothing, anticipating type of music."
Of course, it's paramount that he tell the game's story, to emphasize the emotion and intensity running through the contest.
"I love close-up shots of guys' faces, their reactions," Laureano notes. "The shots that you can get what they're feeling from their eyes. The FOX cameras are always there to cover what you need, but the storytelling shots are ones that are going to express what the player is going through at that point of the game. When it goes to choosing shots, those are the ones that are going to pay off, when the moment does occur and the audience relives it."
In order to grab those moments and reiterate them during the film, Laureano knows exactly what types of camera angles he wants for any particular situation.
"It comes down to what shot is telling the best story," he says. "I like to use the tight center field angle because what you get is the ball coming out of the pitchers' hand. [The camera] seems to follow the ball right into the catcher's glove. If the batter swings, you get a great reaction. You get the perspective of the pitch, how fast it travels and the little amount of time these guys have to react. That's a good storytelling shot. But you might not want to use the tight center field angle for something like an anticipation shot, if a guy is walking up to the plate in a big spot in the game."
Rome is one of the cameramen who shoots the footage that Laureano uses to edit his game. The job requires him to be flexible for travel as well as prepared to tolerate the crudest weather conditions.
"Location equals weather equals travel," Rome explains. "Those things are a big deal. The conditions in which we're going to shoot will change. Last year [in the World Series], we had Games 1 and 2 in a dome in Tampa, Florida. Games 3, 4 and 5 couldn't have been in more tumultuous conditions [in Philadelphia]. It was windy, cold, raining."
After shooting pregame warmups and batting practice -- the goal is to find the shots and players' interactions with each other that editors can use to build suspense for the game -- Rome sets up shop in the first or third base camera well. He'll work alongside a producer to ensure he doesn't miss a seminal moment in the game.
"You're in the eye-piece, so I'm shooting with one eye closed," Rome says. "If I'm on the batter and there's a man on third, I know where the play is going to occur. So the batter hits it, but I don't know where the ball goes because it's off screen. I need the producer to tell me if it goes through, if the defender bobbles the ball -- because I'm still on that batter going to first base -- and then the producer says, 'Okay, the play is going home!' then I go back home for the play at the plate."
As is reiterated from Rome (and the rest of the MLBP staff), the priority is to tell the game's story. He describes one particular sequence from Game 2 of the Yankees-Twins ALDS matchup in which he did just that.
Once Rome is finished shooting the game, the tapes he used must be digitized for the editors. This is just one of many responsibilities for Gaynin, who has to organize endless hours of footage not just from the postseason. She also must delve through Spring Training and regular season footage, which editors will use to tell the story of how the World Series teams reached the final round.
"The biggest priority is communication and organization amongst us [production assistants]," Gaynin emphasizes. "We use XN, a big hard drive for all of our productions, so that's where all the footage gets stored. Once we start digitizing, we try to label everything. All the tapes have numbers and a tape title."
A week later, on Oct. 23, Gaynin gained some clarification on the footage she needed to begin accumulating for the editors.
"As soon as the Phillies clinched (on Oct. 21), the next day we started gathering all Phillies video from this year," Gaynin says "We wired a ton of players for another show -- The 'Pen -- so we have wireless sound."
Still, she didn't have the same convenience with the ALCS, whose winner wouldn't be determined for another four days.
"It's a huge waiting game," Gaynin admits regarding the uncertainty of the next team for which she must gather footage. "That's the most stressful part of it."
She also works closely with the game loggers, who record all the visual and audio game footage from a row of desks in the Secaucus office.
"For radio calls, we have a dirty feed, a clean feed and a melt," Gaynin says. "The dirty feed has a bug so FOX has it, which we can't use. The clean feed has the same thing without the bug. It used to be that the day after a game, we got the dirty feed and someone had to listen to the entire game for calls. But now we get it streamed in live, so the loggers are getting the quotes as the game is going on. What the melt does is it allows you to see the same play but from a different angle, which gives editors more opportunities to show the shot in the best way they can."
It's Nov. 5, the day after the end of the World Series. The Yankees are champions, and the film's vision is finally clear. It's also due in nine days.
"Now it's our time," Check says of the shift in focus from covering the games to putting all resources behind organizing the film.
Check describes the day around the office as "organized chaos."
"Everybody has their assignments; now we are starting to streamline the editorial [process] and determine exactly what the narrative is," Check says.
An early priority that's popped up is to wrangle some of the more prominent Yankees for pickup interviews, which are sit downs where the players look into a camera and answer scripted questions about their thoughts on the World Series.
"'We might have had them in the chair once [during the World Series], but we need them again," Check says. "'How does A-Rod feel after winning his first championship?' 'What's the difference for Jeter and Mo with this championship versus the others?' We want to make sure we have all the necessary voices represented in the show. It's an interesting juxtaposition in that we are still shooting, but we're also editing."
A film crew will follow
"It's a massive jigsaw puzzle that you have to put together in a relatively short timeframe," Check says. "We love the challenge of it."