I got bored in City 20 and became a serial killer
Untold Games’ City 20 is an immersive sim in which you’re trying to survive and – eventually – break out from a ruined city serving as a massive open-air prison. NPCs react to what you do authentically and require the same resources as the player, leading to the same kind of competition and friction that would develop in a similar real-life situation. You can build friendly relationships with groups and cooperate – or go in a more hostile direction and take what you need by force, but that’ll quickly leave you isolated. That’s the theory, anyway – the vision for City 20.
Its demo, which will be available at Steam Next Fest in June 2024, isn’t really long enough to get into any of that interesting stuff, which is a bit of a shame. You can only play for 2.5 in-game days before things are wrapped up, which is hardly enough to provide even a small glimpse into its depth and its unique features – it feels more like your typical survival crafting RPG during this window of time, which ultimately may do the game more of a disservice than good.
You can run around on the map, meet some of the factions, do some collecting, crafting, trading, and then your time will be up. Still, how you spend those 2.5 days is your call – you can follow the rules and help people out who ask for your assistance, or you can try to be the biggest douchebag possible and see how far that takes you, because one thing the demo does offer is freedom: You can do what you want.
I got early access to the demo and spent a few runs being a law-abiding citizen, exploring and picking up stuff to help people out, but that was ultimately a little boring. Switching gears, I tried an “evil” run and murdered the kind-hearted soul who takes you under his roof at the start of the game – you chose poorly this time, buddy. I did him in with a wooden mallet, which I imagine is a pretty bad way to go – in fact, I needed to beat the guy unconscious like three times with the thing until he stayed down.
No problem, since he lives somewhat outside of town. I carried his corpse into a shed to hide it – yeah, that’s a thing – and joyfully looted his body and house. Well, it was my house now, but of course, I had to keep that a secret. I spent the remaining daylight hours collecting some material to craft an improvised knife, which is much better at murder than a wooden mallet.
Thus equipped, I became the town’s nightmare – a proper serial killer. That’s actually a lot easier than it sounds because apparently, everyone here is deaf. I broke into a factory that’s controlled by one of the town’s ruling factions and ambushed one person patrolling the hallway, getting all stabby with him. As it turned out, one of the guy’s colleagues was leaning against the wall right around the corner – there is no way in hell he wouldn’t have heard the commotion if he had functioning ears. Alas, in this game it’s all “out of sight, out of mind.” So I shanked him as well, naturally, and put both their bodies into an empty office. I smashed the power supply for good measure, wrapping their corpses in darkness.
That, in turn, got the rest of the workers to come out of their rooms – and into my welcoming, lethal embrace. It’s too bad the demo ended soon afterwards, as I would have loved to observe what happens when those bodies are found and the legend of the nightly terror spreads throughout the city.
Why? Well, I guess I was a little bit bored with my peaceful life.
The City 20 demo clearly showed me two things: One is that it’s a somewhat misleading representation of the game because it leaves out its most important characteristics – how your actions influence the life of the town’s NPCs in the long term, building relationships with them, and experiencing some actual narrative events (which are supposed to be steered by a Left 4 Dead-esque director in Early Access, according to the devs). Number two is that this is simply not a game for me – but I can see the appeal for people who like this sort of experience.
You’re free to do as you wish, as long as you can deal with the consequences of your actions. There is basically no hand-holding – this new life is all yours to figure out and explore, for better or worse.