Towerborne is a couch co-op brawler from the Banner Saga creators

Something very different from Stoic Studio
Towerborne is a couch co-op brawler from the Banner Saga creators
Towerborne is a couch co-op brawler from the Banner Saga creators /

Everyone who’s played Stoic Studio’s Banner Saga, a tactical RPG featuring a fantasy setting inspired by Norse mythology, loved it. There was one big problem, though, the developers told me at gamescom 2023: Their kids found it boring. Aside from proving once more that children don’t have a clue about anything and can’t be trusted, this resulted in Stoic going somewhere completely different for its next project, Towerborne.

Towerborne, at its core, is a hack ‘n' slay brawler that’s supposed to be played in co-op mode locally or online, though you can play solo as well. You make your character, equip them with items which determine the style of combat you have access to, and jump into battle against all kinds of monsters and bosses at the side of your friends or family.

Towerborne keyart.
Towerborne is a co-op brawler with an adorable visual style :: Stoic Studio / Xbox Game Studios

That battle part is pretty fun and surprisingly mechanical: You have your jump, dodge, regular attack, and skills, and you can combo all of these in different manners to get quite spectacular and fun results. It’s almost like an actual fighting game, a feeling that’s reinforced by the looks. The boss we fought at gamescom felt pretty challenging, but had attack patterns you could learn and adapt to. The controls had a good feel to them and I was told that the game will come out with the ability to map your controller buttons freely, so players can easily customize it all to their preferences.

There is no class system in Towerborne. There are healing, tank, or damage abilities players can freely combine, determining their own play style through the modifications they graft onto their weapons. Each piece of gear has a certain amount of slots for these, so it’s going to be a crucial decision what to add to your equipment – think of gem slots in Diablo. Melee weapons are the only pieces of gear available right now in pre-Alpha, but ranged weapons are planned on being added as well – I mentioned that double hand crossbows would probably be a great fit for the system and the developers agreed, saying they had actually already experimented with double pistols.

Towerborne screenshot of a boss battle.
You won't find a class system in Towerborne. Instead, you customize your weapons to gain new skills :: Stoic Studios / Xbox Game Studios

Once you’ve cleared a level, you’ll gain rewards you can use back at the hub settlement, a giant tower bearing the last remnants of humanity, where you can craft and level up your gear. This tower is in the center of a hex-based map, which you can explore with your character to find treasure and playable levels. This is what’s envisioned as a core gameplay loop: Visit the hex map, choose a level to clear, upgrade your stuff with the loot you find, and get back to it.

Stoic’s plan is to have Towerborne run on a seasonal schedule as a live-service game, so this hex-based map will get refreshed when a new season hits, presenting players with brand-new areas to explore and fight in. Additional content like more biomes and items, but also fresh story missions, will accompany these updates. It’s a system, the developers say, that’s set up so that the team can easily react to community feedback and change things accordingly for the next season.

Towerborne screenshot of the hex-based map.
Towerborne's hex-based map will be refreshed with every season, offering new challenges :: Stoic Studio / Xbox Game Studios

The composer and writer of Banner Saga is on board for Towerborne as well, giving the project a feel of continuity despite the radical change in gameplay direction.

Combat was the big focus of my time with the game at the convention and that part of the title definitely felt satisfying – there are still some questions around the rest of it all, that I’m sure we’ll see answered in the coming months.

Towerborne, published by Xbox Game Studios, is set to be released on PC and Xbox Series X|S in 2024.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg