NVIDIA gives us a first taste of Cyberpunk 2077’s Overdrive Mode

Cyberpunk with full ray tracing and DLSS 3
NVIDIA gives us a first taste of Cyberpunk 2077’s Overdrive Mode
NVIDIA gives us a first taste of Cyberpunk 2077’s Overdrive Mode /

NVIDIA and CD Projekt RED are currently working on a real goodie for players of Cyberpunk 2077, which will be unleashed on April 11, 2023: the Overdrive Mode. Combining several ray tracing techniques into one massive package of technological and visual power, both parties promise this “technology preview” to be a taste of what’s to come in the future of video games.

“Combined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future,” stated NVIDIA on its blog. The company’s DLSS 3 technology is involved as well, helping offset the loss in performance such a suckerpunch of visual effects would otherwise cause.

Each light in Cyberpunk 2077 will be ray-traced after this update, bathing anything passing by in accurate shadows. “With full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism,” NVIDIA wrote.

NVIDIA has already released a little teaser on what players can expect from this preview:

The Cyberpunk 2077 Ray Tracing: Overdrive Mode technology preview will come to “all PC store fronts” and will be available via GeForce NOW Ultimate as well, allowing even players without a monster machine to marvel at the visual changes thanks to game streaming.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg