Epic Games pulls titles from Samsung Galaxy Store, prepares for EGS mobile launch

Epic picks another target after Apple and Google rows
Epic Games

Things sure aren’t getting boring with Epic Games around: The Fortnite developer won the right to run its own third-party store on iOS in the European Union, scored points during its extensive legal battle with Apple in the US, and overcame the iOS owner’s provocations in the aftermath, but it looks like the company has some more bones to pick.

In a statement on its future mobile strategy, Epic Games said it “will be ending distribution partnerships with mobile stores that serve as rent collectors without competing robustly and serving all developers fairly, even if those stores offer us a special deal for our own games.”

The Samsung Galaxy Store appears to be first in this category. Epic wrote that it would pull its games from the store “in protest of Samsung's anticompetitive decision to block side-loading by default on Samsung Android devices, and as a result of public revelations in the US Epic v Google lawsuit of ongoing Google proposals to Samsung to restrain competition in the market for Android app distribution.”

Aside from picking fights with other tech giants, Epic’s mobile strategy revolves around bringing the Epic Game Store to mobile devices. The EGS will be made available worldwide on Android and inside the European Union on iOS – crucially, with developers not owing a fee for payments processed through third-party processing systems. Should developers decide to use Epic’s payment infrastructure, the company will collect a fee of 12% off the transaction.

In addition to rolling out a mobile version of the EGS, Epic will make its games available on other third-party stores with AltStore on iOS in the EU being the first revealed partner. “We expect to announce support for at least two other third-party stores soon,” Epic added.

Epic Games evidently sees itself as the spearhead of a bigger movement “for the rights of stores to exist and compete fairly on iOS and Android,” and cited the progress made in this direction in recent months with its own legal successes against Google, the EU’s Digital Markets Act, and the Brussels Effect pushing similar legislation in the UK and Japan.

“As operators of the Epic Games Store, we'll take advantage of this opportunity to bring all developers a great deal on our store,” the company summed things up. “And as game developers ourselves, we want to do everything we can to support other stores that strive to bring all developers their own great deals.”


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg