CMA gives final approval for Microsoft’s Activision Blizzard acquisition

The path is cleared
CMA gives final approval for Microsoft’s Activision Blizzard acquisition
CMA gives final approval for Microsoft’s Activision Blizzard acquisition /

The Competition and Market Authority (CMA) in the United Kingdom has given its final approval to Microsoft’s proposed acquisition of Activision Blizzard.

Like the provisional CMA approval in September 2023 outlined, Microsoft will divest the cloud streaming rights to Activision Blizzard’s game catalog outside of the European market, which will be purchased by Ubisoft for a period of 15 years.

In this context, Microsoft will need to provide support to Ubisoft for porting games to operating systems other than Windows and enable the use of emulators like Proton, on Ubisoft’s request. Ubisoft will also get a heads-up on future Activision Blizzard development plans. Activision Blizzard games will need to be available for Ubisoft’s cloud streaming service – and Ubisoft is free to create this service with whichever business model it wants – on the same day as in the regular way. A trustee will have oversight of the implementation of these conditions.

Xbox and Activision Blizzard logos in white on top of a collage of game characters from Activision Blizzard games.
The path is clear: Microsoft is now free to complete the merger / Microsoft

“With the sale of Activision’s cloud streaming rights to Ubisoft, we’ve made sure Microsoft can’t have a stranglehold over this important and rapidly developing market,” the CMA’s chief executive, Sarah Cardell, said in a statement. “As cloud gaming grows, this intervention will ensure people get more competitive prices, better services and more choice. We are the only competition agency globally to have delivered this outcome.”

Microsoft VP Brad Smith stated: “We’re grateful for the CMA’s thorough review and decision today. We have now crossed the final regulatory hurdle to close this acquisition, which we believe will benefit players and the gaming industry worldwide.”

The CMA initially refused to give approval to the transaction, citing Microsoft’s dominance of the cloud gaming market as the prime argument against the deal. After the European Union waved the deal through and the Federal Trade Commission (FTC) in the United States suffered a loss at court against Microsoft, however, the CMA looked at the acquisition anew – an unprecedented second chance.

Cardell had a stern warning for other companies that may eye following Microsoft in this regard: “Businesses and their advisors should be in no doubt that the tactics employed by Microsoft are no way to engage with the CMA. Microsoft had the chance to restructure during our initial investigation but instead continued to insist on a package of measures that we told them simply wouldn’t work. Dragging out proceedings in this way only wastes time and money.”

The CMA will have the necessary legal instruments at its disposal to enforce the cloud streaming rights divestment, in case Microsoft tries anything funny. This, of course, looks unlikely after such a hard-fought victory.

Microsoft reportedly eyed closing the deal this Friday, for which the path is now indeed clear.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg