Starfield DLSS support is coming in feature update

Bethesda announces string of updates for the space RPG
Starfield DLSS support is coming in feature update
Starfield DLSS support is coming in feature update /

Bethesda has announced several features it wants to add to Starfield in the coming weeks and months. Among these are highly requested elements such as official support for Nvidia DLSS and a FOV slider people can use to adjust their field of view – an essential tool for people who may get sick playing with the standard settings. Other items on the list are brightness and contrast controls, an HDR calibration menu, 32:9 ultrawide monitor support, and a button to eat food.

While it’s certainly commendable that Bethesda wants to deliver all of this, one has to ask why many of these features were not in the game to start with. Not having a FOV slider in your FPS game is simply bad in this day and age, no way around it.

Starfield New Atlantis
Bethesda

“This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for,” Bethesda stated on social media.

Starfield’s first update will be a small hotfix for some top issues, the company explained, after which it would turn to the above list of features. “We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements,” the statement continued.

Bethesda also wants to add built-in mod support across platforms like for Skyrim and Fallout 4, which is planned to launch early in 2024. Modders on PC are welcome to send any feedback in regards to their work, the company announced: “Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.”

Check out our Starfield walkthrough for anything you might want to know about the game.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg