Subnautica 2 will be a live-service game supporting co-op for up to four players

KRAFTON earnings report has some details on the sequel
Subnautica 2 will be a live-service game supporting co-op for up to four players
Subnautica 2 will be a live-service game supporting co-op for up to four players /

Update: Feb. 8, 2024

The Subnautica team posted a FAQ page addressing player concerns about the Subnautica 2 news and clarified what "continuous updates" they have in mind for the game. For one thing, Subnautica 2 is not built with multiplayer as its foundation. It's simply an option.

"In reference to 'Games-as-a-Service,' we simply plan to continually update the game for many years to come, just like the previous two Subnautica games," the team said about the second main concern. "Think our Early Access update model, expanded. No season passes. No battle passes. No subscription."

The studio also clarified Subnautica 2's launch plans. Early access won't happen in 2024 after all, though the devs plan on sharing much more information about Subnautica 2 and its future later in the year.

Original story:

KRAFTON has spilled some details on Subnautica 2 in its latest earnings report, revealing that it will be a live-service game supporting co-op gameplay for up to four players.

“Explore an oceanic world in stunning stylized graphics powered by Unreal Engine 5,” one bullet point in the presentation said. “Single or 1-4 player co-op to uncover the mysteries on an entirely new alien planet. Game-as-a-Service model with enhanced replayability.”

Subnautica screenshot of a strange underwater creature.
Subnautica was a success for Unknown Worlds Entertainment, which was bought up by KRAFTON in 2021 / Unknown Worlds Entertainment

Subnautica is a survival adventure game that was fully released in 2018 after around three years in Early Access, selling over five million copies by January 2020. A sequel that was originally conceptualized as a DLC pack, Subnautica: Below Zero, followed in 2021. In the series, players have to survive in a massive underwater world, constructing bases and submersibles as they explore their surroundings and dive to ever greater depths, where all sorts of challenges await.

Subnautica 2 was originally mentioned in KRAFTON’s earnings report from last year with a projected release date in the fiscal year 2024. Rumors around the game following a live-service model had been going around for a while.

Along with Subnautica 2, KRAFTON hopes to launch Dark and Darker Mobile, Dinkum Mobile, Inzoi, and Black Budget in the same window.

KRAFTON reported a 3.1% revenue increase and a 2.2% operating profit increase compared to last year, giving credit to the continued performance of PUBG. Though the mobile segment is still by far the most lucrative one for KRAFTON, it shrunk a little bit compared to the previous year – strong growth numbers on PC, the second highest grossing segment, managed to make up for it.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg