Promising CRPG Unforetold: Witchstone is stopping development

Spearhead Games laying off the majority of its team
Promising CRPG Unforetold: Witchstone is stopping development
Promising CRPG Unforetold: Witchstone is stopping development /

Spearhead Games, the indie developer behind the ambitious and promising CRPG Unforetold: Witchstone, announced that it would lay off the majority of its staff and half its work on the title after the next update on March 8, 2024.

“The past few weeks have been challenging, as the combined impact of financial prospects that did not materialize have put us in a difficult position,” the company stated in a post on the game’s social media account, announcing that “further production” on the CRPG would hold “indefinitely” after the next update.

“It further saddens us that due to these financial circumstances, we have had to make the tough decision to lay off the majority of our team,” the statement continued.

Work on Unforetold: Witchstone will halt on March 8, 2024 / Spearhead Games

Atul Mehra and Malik Boukhira, the Spearhead Games co-founders, went on to thank their staff and called on fellow studios in the Montreal area to hire those affected by the layoffs. While the prospects for Spearhead Games don’t look great, it seems like the co-founders aren’t willing to give up completely just yet, asking people for “patience as we navigate through this transition period and find ways to rebuild again.”

Unforetold: Witchstone launched with little fanfare into Early Access on January 25, 2024. Going by the reviews found on Steam, users seemed to agree on the great potential of the game with many lauding its interesting world and general gameplay mechanics. However, the game is also fraught with bugs and teething issues like UI problems, which dragged scores down quite a bit. Buyers had hoped that the team would get the chance to polish and work more on the CRPG to allow it to live up to its promise.

Reaching a peak of merely 109 concurrent users on Steam, it seems like the studio wasn’t able to attract enough of an initial player base to fund continued development, as is the purpose of the Early Access business model.

It’s easy to forget in the face of successes like Baldur’s Gate 3 and Warhammer 40,000: Rogue Trader, but CRPGs remain a niche genre in which success is by far not guaranteed.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg