Visual Arts acquired by Tencent

Chinese gaming giant’s shopping spree goes on
Visual Arts acquired by Tencent
Visual Arts acquired by Tencent /

Tencent has acquired Japanese publisher Visual Arts, which is mostly known for its contributions to the visual novel genre. In addition to its publishing efforts the company had developed a game engine that is used by studios engaged in this genre. Most notably they act as the publisher for titles created by Key, the most famous of which are Kanon, Air, and Clannad.

Clannad in particular contributed to the popularization of romance games targeted towards men that do not contain any overt adult elements.

This takeover by Tencent was made possible by the retirement of CEO Takahiro Baba, which he had already announced earlier this year. The former CEO transferred his shares in the company – a controlling stake – to the Chinese corporation. Genki Tenkumo, who’s been a producer, director, and writer with the company for many years, has stepped up into the CEO position.

A short English statement made by Visual Arts said that this step would allow the company “to grow further and become a more global IP owner.”

Visual Arts logo on a white background.
Visual Arts, a leading Japanese visual novel publisher, has been acquired by Tencent / Visual Arts

Takahiro Baba announced the acquisition as well as his retirement on the company’s blog, writing that Visual Arts is currently having its highest ever earnings and is doing very well. The CEO cited both his age as well as the lack of a successor from his family, who could take over the company if something were to happen to him, as reasons for the transfer to Tencent, which he described as a stable parent company. “Visual Arts will remain Visual Arts,” he wrote.

Tencent recently acquired Polish developer Techland, known for making the Dying Light games, as well, bolstering its global presence.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg