Darktide devs delay Xbox Series X|S release to address issues

Fatshark wants to focus on reworks
Darktide devs delay Xbox Series X|S release to address issues
Darktide devs delay Xbox Series X|S release to address issues /

Co-op shooter Warhammer 40,000: Darktide launched in 2022 as a fun, but flawed video game: While the core combat gameplay was atmospheric, entertaining, and straight-up fantastic from the beginning, it suffered from many technical issues as well as a frustrating progression system, which includes the lack of any real looting system.

Fatshark, the studio behind the title, has issued a statement regarding the state of the game. In it, the developers apologize to their players for falling short of their expectations.

Instead of working on launching the game on Xbox Series X|S and releasing additional premium cosmetics or seasonal content, they want to focus solely on addressing the feedback they have received from players.

“In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization”, the statement reads.

Though it never had an official release date in the first place, the Xbox Series X|S version of the game was supposed to be released “soon” after the initial PC version.

While players are happy to hear that their feedback will be looked at in a serious manner, many are also concerned about the coming lack of additional content. Darktide is a live-service game after all, which depends on getting regular waves of fresh items, missions, and other content. Some players fear that the game will completely lose its player base during the attempt to fix the most glaring issues.

Check out our list of the best Warhammer 40k games for more titles from the grimdark universe.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg