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MW3 Season 1 Reloaded Patch Notes: Weapon Balances, New Modes & More

Here’s the full patch notes for Season One Reloaded for Modern Warfare 3 and Warzone

Modern Warfare 3 and Warzone’s Season One Reloaded update is arriving on January 17, 2024. With new maps, modes, events, and the long-awaited arrival of Ranked Play. Here’s all the information you need to know about Season One Reloaded, including the full patch notes.

New Content

The Boys Firecracker MW3

Season One Reloaded will bring a lot of new content to Modern Warfare 3, including a new 6v6 map, Rio.

Two new Operators are also arriving, A-Train and Firecracker from the Amazon Prime TV Series, The Boys. We will also get a new event for this collaboration, titled Supe Siege. A number of cosmetic rewards are available for this event:

  • Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
  • Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
  • Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
  • Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
  • Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
  • Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).

New Modes

Headquarters

Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.

Team Gunfight

Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.

Infected

Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.

Patch Notes

Gameplay

  • Spectating in the third-person perspective is no longer allowed in the following Modes:
    • Control
    • Cutthroat
    • Search and Destroy
    • War
  • Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
  • Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
  • Audio
    • Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
    • Improved footstep audio for players walking on puddle surfaces.
    • Resolved issues with audio during the infiltration sequence on multiple Maps.
  • Spawns
    • Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

Progression

  • Fixed issues that prevented progression of several Challenges.
  • Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
  • Corrected unlock requirements displayed for several Weapons and Attachments.
  • One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
  • Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

Maps

  • Estate
    • Kitchen Control capture point can no longer be contested from the Main Room.
  • Derail
    • Addressed exploits that allowed players to access unintended locations.
  • Highrise
    • Garbage bins near the Elevators will no longer open and obstruct the line of sight.
    • Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
    • Railings on the Helipad staircases can now be mounted by players.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Substation
      • P2: Propane Shack
      • P3: Red Pit
      • P4: Phonic Office
      • P5: Green Shack
  • Invasion
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Courtyard
      • P2: Construction
      • P3: Bus Station
      • P4: Park
      • P5: South Street
  • Karachi
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Rubble
      • P2: Cafe
      • P3: Mini Mart
      • P4: Main Street
      • P5: Shacks
  • Scrapyard
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Center
      • P2: Blue Warehouse
      • P3: Red Warehouse
      • P4: Forklift
      • P5: Storage
  • Skidrow
    • Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
  • Sub Base
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Loading Bay
      • P2: Garage Bay
      • P3: Crane
      • P4: North Dock
      • P5: Tank
  • Terminal
    • Addressed multiple exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Bookstore
      • P2: Lower Lounge
      • P3: Shopping
      • P4: Dining
      • P5: Apron
  • Underpass
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Pillars
      • P2: Warehouse
      • P3: Village
      • P4: Industrial Yard
      • P5: Ditch

Weapons & Attchments

Assault Rifles

  • SVA 545
    • Increased maximum damage from 29 to 30 (+3%).
  • Holger 556
    • Increased sprint to fire time from 231ms to 252ms (+9%).
  • DG-56
    • Decreased maximum damage range from 35.6m to 20.3m (-43%).
    • Decreased medium damage range from 44.5m to 30.5 (-31%).
  • FR 5.56
    • Increased medium damage from 36 to 40 (+11%).
  • MCW
    • Increased sprint to fire time from 220ms to 241ms (+10%).
    • 16.5" MCW Cyclone Long Barrel
      • Decreased damage range benefit by 6%.
      • Decreased bullet velocity benefit by 7%.
      • Increased sprint to fire time penalty by 1%.
      • Decreased hipfire spread penalty by 5%.
      • Decreased tactical stance spread penalty by 5%.
    • RB Regal Heavy Stock
      • Decreased gun kick control benefit by 11%.
      • Decreased horizontal recoil control benefit by 5%.
      • Decreased vertical recoil control benefit by 5%.
      • Increased sprint speed penalty by 3%.
      • Increased tactical sprint speed penalty by 3%.
      • Increased sprint to fire speed penalty by 1%.
    • JAK Raven Kit
      • Increased arm damage multiplier from 1x to 1.1x (+10%).
      • Increased hand damage multiplier from 1x to 1.1x (+10%).
  • STB-556 (MWII)
    • Increased maximum damage range from 15.2m to 30.5m (+100%).
    • Increased near-medium damage range from 29.5m to 39.4m (+34%).
    • Increased medium damage range from 47m to 54.6m (+16%).
  • Kastov 762 (MWII)
    • Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
    • Increased leg damage multiplier from 0.96x to 1.1x (+15%).
    • Increased foot damage multiplier from 0.96x to 1.1x (+15%).
  • Chimera (MWII)
    • Increased near-medium damage from 28 to 29 (+4%).
  • Tempus Razorback (MWII)
    • Increased maximum damage from 28 to 29 (+4%).
    • Increased maximum damage range from 12.7m to 22.9m (+80%).
    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
  • FR Avancer (MWII)
    • Increased maximum damage from 25 to 29 (+16%).
    • Decreased maximum damage range from 34.9m to 24.8m (-29%).
  • M16 (MWII)
    • Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
    • Decreased arm damage multiplier from 1.2x to 1x (-17%).
    • Decreased hand damage multiplier from 1.2x to 1x (-17%).
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased aim down sight time from 290ms to 240ms (-17%).
  • Kastov-74u (MWII)
    • Increased minimum damage from 19 to 22 (+16%).
    • Increased near-medium damage range from 22.9m to 30.5m (+33%).
    • Increased medium damage range from 36.8m to 47m (+28%).
  • Kastov 545 (MWII)
    • Increased maximum damage from 32 to 34 (+6%).
    • Decreased maximum damage range from 24.9m to 15.2m (-39%).
    • Decreased aim down sight time from 240ms to 225ms (-6%).

Battle Rifles

  • Sidewinder
    • Decreased recoil and gun kick while firing.
  • Lachmann-762 (MWII)
    • Increased maximum damage from 44 to 52 (+18%).
    • Full-Auto Fire Type
      • Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
      • Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
      • Increased arm damage multiplier from 0.75x to 0.9x (+20%).
      • Increased hand damage multiplier from 0.75x to 0.9x (+20%).
  • Cronen Squall (MWII)
    • Increased maximum damage from 31 to 32 (+3%).
  • FTAC Recon (MWII)
    • Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
    • Decreased aim down sight time from 270ms to 250ms (-7%).
    • Full-Auto Fire Type
      • Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
      • Increased arm damage multiplier from 0.85x to 1x (+18%).
      • Increased hand damage multiplier from 0.85x to 1x (+18%).
      • Increased leg damage multiplier from 0.85x to 1x (+18%).
      • Increased foot damage multiplier from 0.85x to 1x (+18%).
  • SO-14 (MWII)
    • Increased maximum damage from 41 to 46 (+12%).
    • Full-Auto Fire Type
      • Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
      • Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
      • Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
      • Increased arm damage multiplier from 0.63x to 0.8x (+27%).
      • Increased hand damage multiplier from 0.63x to 0.8x (+27%).
      • Increased leg damage multiplier from 0.59x to 0.8x (+36%).
      • Increased foot damage multiplier from 0.59x to 0.8x (+36%).

Submachine Guns

  • WSP Swarm
    • Increased maximum damage range from 4.6m to 6.6m (+50%).
    • Increased near-medium damage range from 7.9m to 11.7m (+48%).
  • Rival-9
    • Decreased horizontal recoil slightly.
    • MTZ Marauder Stock
      • Decreased firing aim stability benefit by 5%.
  • Striker 9
    • Increased maximum damage from 27 to 29 (+7%).
  • Lachmann Shroud (MWII)
    • Increased maximum damage from 30 to 38 (+27%).
    • Increased near-medium damage from 28 to 32 (+14%).
    • Decreased maximum damage range from 12.2m to 10.7m (-13%).
    • Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
    • Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
    • Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
    • Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
    • Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
  • ISO 9mm (MWII)
    • Incompatible Underbarrel Attachments can no longer be equipped.
  • Fennec 45 (MWII)
    • Increased maximum damage range from 10.7m to 12.7m (+19%).
    • Increased leg damage multiplier from 1x to 1.1x (+10%).
    • Increased foot damage multiplier from 1x to 1.1x (+10%).
    • Decreased aim down sight time from 200ms to 190ms (-6%).
    • Decreased sprint to fire time from 110ms to 99ms (-10%).
  • BAS-P (MWII)
    • Decreased maximum damage range from 18.8m to 16.3m (-14%).
    • Increased leg damage multiplier from 0.95x to 1x (+5%).
    • Increased foot damage multiplier from 0.95x to 1x (+5%).
  • Lachmann Sub (MWII)
    • Increased near-medium damage from 28 to 29 (+4%).
    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
  • MX9 (MWII)
    • Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
    • Increased foot damage multiplier from 0.9x to 1.04x (+16%).
    • Decreased aim down sights time from 220ms to 200ms (-9%).
    • Decreased sprint to fire time from 110ms to 88ms (-20%).

Shotguns

  • Lockwood 680
    • Increased sprint to fire time from 184ms to 200ms (+9%).
    • Sawed Off Mod Stock
      • Decreased movement speed benefit by 2%.
      • Decreased sprint to fire time benefit by 5%.
      • Decreased aim down sight time benefit by 3%.
      • Decreased recoil control penalties by 10%.
      • Decreased hipfire spread benefits by 6%.
  • Lockwood 300 (MWII)
    • 12 Gauge Slug Ammunition
      • Decreased minimum damage from 75 to 57 (-24%).
    • Maelstrom Dual Trigger Action
      • Decreased maximum damage range from 3m to 2.3m (-25%).
      • Decreased near-medium damage range from 6.4m to 5.3m (-16%).
  • Expedite 12 (MWII)
    • Increased medium damage range from 10.4m to 12.4m (+20%).
    • Decreased pellet spread while aiming down sight by 20%.
  • Bryson 800 (MWII)
    • Decreased sprint to fire time from 182ms to 145ms (-20%).
    • Decreased aim down sight time from 350ms to 300ms (-14%).
  • Bryson 890 (MWII)
    • Increased rate of fire from 150rpm to 164rpm (+9%).

Light Machine Guns

  • Holger 26
    • Increased minimum damage from 25 to 29 (+16%).
  • DG-58 LSW
    • Decreased sprint to fire time from 294ms to 231ms (-21%).
    • Decreased aim down sight time from 370ms to 320ms (-14%).
  • Bruen Mk9
    • Incompatible Underbarrel Attachments can no longer be equipped.
  • Sakin MG38 (MWII)
    • Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
    • Decreased aim down sight time from 430ms to 410ms (-5%).
  • HCR 56 (MWII)
    • Decreased sprint to fire time from 250ms to 225ms (-10%).
    • Decreased aim down sight time from 390ms to 310ms (-21%).

Marksman Rifles

  • DM56
    • Increased sprint to fire time from 168ms to 199ms (+19%).
  • MTZ Interceptor
    • Decreased head damage multiplier from 2x to 1.62x (-19%).
    • Decreased neck damage multiplier from 2x to 1.62x (-19%).
  • EBR-14 (MWII)
    • Decreased sprint to fire time from 270ms to 216ms (-20%).
    • Decreased aim down sight time from 255ms to 240ms (-6%).
  • Lockwood Mk2 (MWII)
    • Incompatible Underbarrel Attachments can no longer be equipped.
    • Decreased aim down sight time from 250ms to 240ms (-4%).
    • Decreased hipfire spread while standing by 10%.
  • Tempus Torrent (MWII)
    • Increased leg damage multiplier from 0.95x to 1x (+5%).
    • Increased foot damage multiplier from 0.95x to 1x (+5%).
  • Crossbow (MWII)
    • Increased minimum damage from 100 to 125 (+25%).
    • Brightblaze 20” Bolts
      • Increased maximum damage from 85 to 105 (+24%).
      • Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
      • Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
      • Increased arm damage multiplier from 0.95x to 1.2x (+26%).
      • Increased hand damage multiplier from 0.95x to 1.2x (+26%).
      • Increased leg damage multiplier from 0.9x to 1.2x (+33%).
      • Increased foot damage multiplier from 0.9x to 1.2x (+33%).
  • LM-S (MWII)
    • Decreased sprint to fire time from 210ms to 189ms (-10%).
    • Decreased aim down sight time from 270ms to 245ms (-9%).

Sniper Rifles

  • KATT-AMR
    • Zang-34 Barrel
      • Decreased damage range benefit by 9%.
      • Decreased bullet velocity benefit by 8%.
  • KV Inhibitor
    • Added medium damage at 129 to 61m.
    • Decreased minimum damage from 129 to 99 (-23%).
    • Decreased maximum damage range from 38.1m to 30.5m (-20%).
    • Decreased near-medium damage from 58.4m to 48.3m (-17%).
  • Victus XMR (MWII)
    • Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
  • Carrack .300 (MWII)
    • Increased recoil center speed by 100%.

Handguns

  • Renetti
    • JAK Ferocity Carbine Kit
      • View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
  • TYR
    • Increased near-medium damage from 90 to 100 (+11%).
    • Increased minimum damage from 70 to 75 (+7%).
    • Decreased near-medium damage range from 15.2m to 11.4m (-25%).
    • Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
    • Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
    • Decreased arm damage multiplier from 1.3x to 1x (-23%).
    • Decreased hand damage multiplier from 1.3x to 1x (-23%).
    • Decreased trigger action delay from 150ms to 90ms (-40%).
    • Incompatible Chrios Holo Optic Attachment can no longer be equipped.
    • Ullr's Fury Trigger Action
      • Decreased trigger action delay from 70ms to 60ms (-14%).
    • Odin's Judgement Trigger Action
      • Decreased trigger action delay from 210ms to 150ms (-29%).
  • 9mm Daemon (MWII)
    • Added far-medium damage at 26 to 31m.
    • Increased maximum damage from 34 to 40 (+18%).
    • Increased near-medium damage from 30 to 34 (+13%).
    • Increased medium damage from 26 to 30 (+15%).
    • Decreased maximum damage range from 9.4m to 7.4m (-22%).
    • Decreased near-medium damage range from 20.6m to 11.4m (-44%).
    • Decreased medium damage range from 31m to 20.6m (-34%).

Launchers

  • Stormender
    • EMP effects will now disable and/or destroy the following items:
      • Drill Charge (Lethal)
      • Smoke Airdrop (Field Upgrade)
      • Inflatable Decoy (Field Upgrade)
      • Swarm (Killstreak)

How to Watch the Call of Duty League

The Call of Duty League continues following Season One Reloaded, with the final week of Major I Qualifiers getting underway on Friday, January 19 at 3pm ET. You can see the full schedule here.