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The Best Comps in TFT Set 3.5 Revival

Revisit one of the best TFT sets of all time. We've got the very best comps from Galaxies, TFT Set 3.5 for the revival event

All the classics are here with Me Mech, Blade Bros and more.

With the release of Teamfight Tactics Patch 14.2, players are now about to relive their glory days of 2020 with the re-release of TFT Set 3.5, TFT: Galaxies. The set is back for a limited time with some cool changes including modern items and augments but still keeps the same old champions of traits that players fell in love with a few years ago.

For returning players who may need a refresher or for players who just got into TFT recently, has the data that shows which compositions are the best and using analysis from ESI’s TFT expert who has played the game since release, here is an in-depth look at the best comps in TFT Set 3.5 revival.

This article is sponsored by MetaTFT. Head over to MetaTFT and discover the best augments, items, and team comps. Check out the new Leaderboard for the best players and their builds.

Me Mech

Probably the most infamous comp of the TFT Galaxies set was the Infiltrator Mech-Pilot comp which is also known by the more popular moniker, “Me Mech”. The comp’s main focus is in the form of the ultimate super tank which is the Mecha Garen that spawned at the start of each round with Annie, Rumble and Fizz in the driver's seat. While the enemy team would be focused on the Mech, Shaco would infiltrate the backline and take down every enemy champion one by one.

The biggest deterrent back in the day when the set was live was that since this is a reroll comp, if players were contested it could make it hard or depending on how many players were forcing the comp, impossible for some players to hit all the Mech-Pilot’s as three-stars and also the main carry of the comp, Shaco as a three-star as well.

After all, the reason why the comp is called “Me Mech” is because it was common for players at the beginning of the game to type out “Me Mech, Me no Pivot” in hopes of having other players play a different comp. But with the champion pool sizes set to 50, it's now everyone mech.

Dark Star Jhin

Dark Star Jhin

Front-to-back comps are among the most user-friendly comps in the games as the game plan is very simple, build a strong frontline and have a strong backline carry that can ramp up and eventually clear the entire board. What Dark Star Jhin does is accelerate this process.

Dark Star as a trait gives bonus damage to other Dark Star champions every time an ally champion on the board dies. This bodes well in a vertical trait like Dark Star because that means that the low-cost synergy bots will not die in vain. Essentially the goal of the comp is to throw everything at the enemy team to buy enough time for Dark Star Jhin to wreck shop. But what makes this comp scary is that it has a good amount of secondary carries. Shaco, Xerath and even Karma can do some lifting if needed.


Dark Star Shaco art

Speaking of vertical traits, it turns out that when the entire line of a trait has carry potential, throwing them all into one composition could be a bit scary. It's even scarier when the trait focuses on attack speed and when there is a secondary trait that increases it.

Vertical Blademaster is a comp that aims to end rounds as fast as possible as the trait gives each Blademaster the chance to trigger bonus attacks with each auto attack and with the ramped-up attack speed from the Chrono trait, this can get out of hand very quickly.

As for the carry of choice, that's up for debate, Master Yi is a fantastic three-cost reroll option alongside Yasuo who made up the infamous “Blade Bros” duo but there is also Xayah for the celestial variant or Irelia for a more traditional variant.