Skip to main content

Call of Duty: Warzone Patch Notes - Dec 14th

Here’s all the updates in the most recent MW3 and Warzone patch including gameplay changes, audio fixes and more

Warzone’s biggest update ever has now been released for over a week. With players now beginning to find the best weapons in the game, the search for the new meta is now on, with a new patch arriving today on Thursday, December 14. Here’s everything you need to know, including weapon updates, gameplay changes and more.

One of the biggest issues with Warzone’s new Urzikstan map is the inconsistency with audio. Thankfully, the audio has been rebalanced with today’s update, and should be much improved. Raven Software noted that “When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.

This means that audio in Warzone may not be perfect, but Raven are continuing to monitor community feedback and work on updates.

Warzone Season 1


Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.


  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.


Assault Rifles

  • DG-56 (MWIII)
    • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

Battle Rifles

    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.


  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

Marksman Rifles

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
    • Akimbo
      • Max Damage reduced to 70, down from 120.


  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

Submachine Guns

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.