XDefiant Patch Notes: Jump and Crouch Spam Nerfed

XDefiant have finally nerfed spam crouching and added sniper flinch in the Y1S0.3 patch
XDefiant

XDefiant have responded to player criticism extremely fast ever since release, but one of the biggest issues has been unresolved since day one. Spamming Jump and or Crouch would never add a penalty to your aiming or any ability, and this made it extremely overpowered. Another issue was Sniper Flinch as it seemingly did not exist in XDefiant, or there was very little.

Both of these issues have been fixed in the Y1S0.3 update, and here’s the full patch notes.

XDefiant in-game image
XDefiant

XDefiant Y1S0.3 Patch Notes

Gameplay

  • Added aiming penalties for players who go to town on the jump/crouch buttons, aka the nuanced tactic of jump spamming, aka the maddening exploit of jump spamming. Opinions vary.
  • Players can now push the package in Escort mode with confidence that their legs won't detach from their torso and strand them, which was a thing that was happening.

Weapons

  • Various fine tuning for long-distance shooting, including slightly reduced walking speed when holding your breath while wielding scoped weapons, which makes sense when you think about it.
  • Revamped how snipers flinch when they're tagged by enemy fire, increasing the flinch and keeping it going through multiple hits. 
  • Squared away a PC-specific issue where players couldn't set ADS on toggle after completing a match and changing gameplay input.

Social

  • Fixed an Xbox-specific issue where the Xbox button broke on the in-game Social menu after inviting a player from said console.
  • Fixed an issue that allowed blocked players to read your chat messages.
  • Tweaked the way ping is calculated in matchmaking so you'll have access to a wider group of players who share your ping characteristics.
  • Players were unable to join a nearly full game in progress despite being invited by someone already in the game, but good news: Now they can.
  • Fixed an issue where players could join a game in progress that didn't fit their meticulously customized controller and matchmaking settings.

Netcode

  • Libertad's medical skills were so potent, they were soaking up bandwidth. That's been fixed (the bandwidth issue, not the healing potency, which remains untouched).

Factions

  • Added additional fixes so that Echelon players turn invisible only when using the Digital Ghillie Suit rather than for their entire lives. They're supposed to be sneaky but c'mon.
  • Corrected how feats of Libertad battlefield medicine are highlighted at the end of each round for well-deserved peer-group recognition.

Devices

  • The camera used to shake when nearby explosives exploded whether the explosion caused player damage or not, but now the camera shakes only when the exploding explosive causes damage.

Maps

  • Tweaked the orientation of flags on the Liberty map.

Miscellaneous

  • Crash fixes, various.
  • Reduced the pop-up frequency of the "Banned for Toxicity" notification because you know who you are.
  • Fixed an issue preventing players from deploying abilities and devices after changing control input.
  • The Buzzkill Achievement wasn't unlocking but now it unlocks according to plan.
  • Previously cosmetic items were displayed as available in some places but not in the place where you could actually get them. That's fixed now.

Published
Charlie Cater
CHARLIE CATER

Charlie has been a freelance esports writer since May 2020, primarily focusing on Call of Duty but has written about anything and everything! He is always getting involved and looking to learn everything about esports, but is also a massive football (soccer) fan and travels around the country to watch his home team Norwich City.