Steph Curry is not only breaking real NBA defenses, he is breaking video games, too.
This Forbes story offers noteworthy insight into how NBA 2K’s developers work to keep their games fair and realistic, particularly when it comes to three-point shooting. Many a young child’s heart has been broken in the past decade as erstwhile role players with 90-ish overall three-point ratings destroy them game after game (Brent Barry, eat your heart out).
There’s much discourse over Warriors star Curry and his canonical place among the greatest shooters ever. He’s really good. Unfairly good. And as it turns out, the types of shots he practices, makes and makes again (falling backwards, sideways, you know what we mean) are the ones the game discourages in the name of...realism.
“To be completely honest, we are still looking for ways to better translate his game into NBA 2K,” says gameplay director Mike Wang. “He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.”