Putting the ball in Brandon Knight’s hands on a full-time basis runs a team headfirst into his limitations.
Knight's game struggles to satisfy when used in volume. Last season, Knight dropped a career-high 19.6 points per game as he helped to initiate offense for the hapless Suns. Implicit in his role were problems of scale. Putting the ball in Knight’s hands on a full-time basis runs a team headfirst into his limitations: the inconsistency of his mid-range shooting, the rashes of turnovers, the costs of the plays he doesn’t quite see developing. These issues could be quieted were Knight positioned to play a lesser role, though tradeoffs in control offset directly with his production. The very thing that sets him apart—that nice scoring total—is a function of his skill set being pushed beyond its optimal range. Teams could do worse. Knight is very much the kind of worker that brings an atmospheric benefit, to say nothing of the fact that he’ll be 25 years old next season and could plausibly improve. It’s unfortunately worth noting, however, that injuries have cost Knight 49 games over the past two seasons. One month it’s his hip, the next his ankle. There’s the outline of a good player here, but one qualified by periodic unavailability, ordinary defense, and the concessions of volume. (Last year: 78)
+ Creates offense primarily for himself, but isn’t solely a gunner
+ Reasonably effective tough-shot maker despite his shortcomings
– High usage rate has yet to translate to team’s offensive success
– Seems to have leveled out as a merely solid three-point shooter